Starcraft 2 latest patch - Free Download
New Co-op Master Bundle: This Stimpack will stack with the War Chest Boost. Co-op Missions General Interceptors and Locusts will inherit any attack speed and damage buffs or debuffs that are applied to the units that spawn them.
Heroic spawning pods will retain their hotkey assignment throughout a match for Commanders Kerrigan, Zagara, Alarak, and Nova. Double Biomass Chance Mastery increased from 0.
Mend heal-over-time changed from 50 health over 15 seconds to 50 health over 10 seconds. Biomass pickups will now merge within a distance of 4, up from 1.
Biomass base drop rates have been adjusted: On Casual and Normal difficulty, 5 per supply, up from 4. On Hard difficulty, 4 per supply, up from 3. On Brutal difficulty 2. Adaptive Plating bonus armor increased from 3 to 6. Roaches now gain armor per point of Biomass, up to a maximum of 5 additional armor.
Corrosive Bile cast range increased from 9 to Maximum bonuses increased from 15 seconds to 30 seconds. Death Fleet Cooldown Mastery Increased from -2 seconds per point to -4 seconds per point.
Maximum bonuses increased from to seconds. Now counts Alarak's Mechanical units twice. Shield Overcharge Barrier absorption increased from to After casting, the Slayer will deal double damage with its next attack. Radius increased from 4. Movement speed increased from 2. Transformation time decreased from 1 to 0. Can now transform without coming to a full stop. Ground Weapon upgrades renamed to Protoss Weapon upgrades. Ground Armor upgrades renamed to Protoss Armor upgrades.
War Prisms, Motherships, and Destroyers will no longer start with Level 3 air and ground upgrades but will instead benefit from Alarak's upgrades. Artanis Dragoon Movement speed increased from 2. Base HP increased from 80 to Weapon speed changed from 2 to 1. Damage increased from 14 28 vs armored to 15 30 vs armored. Now increases the Dragoon's HP by 20, down from Allows shield regeneration in combat and doubles the shield regeneration rate from 2 to 4. Stukov Stukov's Infested Banshee Cloak energy activation cost decreased from 25 to 0.
Maximum duration increased from 15 seconds to 60 seconds. Centurion Dark Coil now grants an additional shields for 10 seconds in addition to its current functionality. Dark Coil range check increased from 0. Stalker Damage increased from 10 14 vs armored to 13 18 vs armored.
Phase Reactor now restores 80 Shields over the duration of its effect, up from Phase Reactor now cloaks Stalkers for 5 seconds in addition to its current functionality. The Dark Templar's Blink upgrade research time decreased from to 90 seconds. Dark Archon Mind Control cast range increased from 7 to 9. Oracle The Stealth Drive upgrade now permanently cloaks Oracles in addition to its current functionality.
Pulsar Beam energy activation cost decreased from 25 to 0. Bug Fixes General Alex Announcer The correct voiceline will now play when attempting to warp in a unit at a location where there is no powerfield. The Game Start and Game End voice line will now play correctly. Campaign The Creeper Swarm Host portrait will no longer appear overly dark.
Raynor's Advanced Optics upgrade will now apply to his Battlecruisers. Editor Fixed a couple of tilesets that were displaying internal string names. Fixed an issue that caused Fungal Growth to trigger the Immortal's Barrier cooldown but did not apply the shield buff. Fixed an issue that caused Thors in High Impact Payload mode to deal one less base damage per upgrade than intended. Vikings that are under the effects of a Raven's Anti-Armor Missile will no longer lose the visual indication if they transform.
Vikings that are being unloaded from a Medivac now have the proper drop animation. Increased the size of the of the Engineering Bay, Armory, and Bunker on the mini-map to be more consistent with other 3x3 structures. Try out some off-meta Legend rank decks that have been performing exceptionally well!
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Scrambler Missile Scrambler Missile Mover acceleration increased from 14 to Disables the target's attack and cloak. After 4 seconds all units in target area are teleported to the Nexus. We wanted to keep the ability as a strong anti-air option but make it no longer exponentially grow in power. General New Co-op Commander and Announcer: For the Carrier we wanted to slightly increase the cost of their Interceptors. Increases Lurker movement speed from 4. They will now be revealed when their weapon is reloading, even if they are still burrowed.
StarCraft II 4.6.0 Patch Notes
Removal of existing abilities New Ability: Mend heal-over-time changed from 50 health over 15 seconds to 50 health over 10 seconds. This time around our general focus is to address underused units and abilities while also trying to reduce sudden game ending moments. By continuing your browsing after being presented with the cookie information you consent to such use. Roaches now gain armor per point of Biomass, up to a maximum of 5 additional armor. To do this we are slowing its attack rate but increasing its damage per shot. In doing this change, we hope to somewhat simplify Protoss early game defenses by concentrating defensive power in the Nexus itself rather than a specialized unit that moves between them.
StarCraft: Brood War Patch 1.18 Patch Notes
Mend heal-over-time changed from 50 health over 15 seconds to 50 health over 10 seconds. New Co-op Master Bundle: We wanted to also take a look at Terran caster units and see where we could make changes to have them become more useful earlier in the game, or in smaller numbers. This is intended to help players transition into Ghosts more safely in the mid-late game and possibly make Ghosts as an unusual but strategic opening for Terran players. To address this we have split off the Lurker Den into its own building that can be made from a Drone once a Hydralisk Den has been built. Fungal Growth Can now hit both air and ground units. Maximum energy capacity is changed from to Added second global cooldown for Mass Recalls across all Nexus structures. Shredder Missile Scrambler Missile: Our goal here is to give the Lurker more late-game utility when detectors are more numerous. Added an option to display the game timer. As mentioned in previous updates we wanted to take another look at the Colossus role in Protoss splash damage. By continuing your browsing after being presented with the cookie information you consent to such use. StarCraft II Patch 3. This should allow for Protoss players to make the choice to be more active on the map with their units.