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Celestial Procs now have a shared cooldown on skills that summon multiple pets ex. Thermite Mines, Wind Devils. The affected skills have received a buff to compensate for this change. Patch Notes Release v1. The patch includes an update to the save format as well as various quality of life improvements and adjustments to the early game.
Due to the changes in save format, characters played in V1. They now display the Debuff's effect, value and the remaining duration.
Debuff Effects that previously only appeared on the player visually now also have Debuff Icons. Owners of the Loyalist Edition now have access to two ferocious new helms: Both can be accessed through Kory the Keeper in Devil's Crossing.
Future purchases of the Loyalist Edition now also include these helms. Fixed an issue with certain player summons ending prematurely if they were intended to explode on enemies.
Added additional entries to ItemSkillAugment. More configuration options added to ChaosBeam. Any existing skills using this template will need their velocities updated. Added a second initial skill for monster controllers.
Added the option for ProjectileFireballLike projectiles to explode on a miss. Improved functionality of AttackWave skills, particularly on slopes. If using Steam Cloud, character creation is now limited to This limitation is a safeguard as Steam Cloud has a maximum file count per game and this could otherwise result in partial corruption of a stored character if the limit is exceeded. Fixed not being able to scroll on long skill tooltips.
Fixed Lightning skills sometimes failing if the first target in the chain was an invalid target. Fixed being able to spawn pets on non pathable terrain. Fixed instances where skills were not benefitting from abilities that lower cooldowns. Lowered immunity timer for contagion type debuff skills. Fixed certain defenses being reducible by Total Resist Reduction that should not have been.
Fixed components getting stuck in the Inventor UI when salvaging and pressing the combine components button. Fixed charge type skills from preventing weapon swapping when used on a target that dies before reaching it. Fixed an animation cancel exploit when using the controller.
Fixed a DPS comparison error when using duplicate item skills. Fixed Veteran setting not being remembered in the Main Menu. Fixed skills bound to mouse wheel being able to be cast multiple times before the cooldown triggered. Fixed active buff skills not properly deactivating when unlearning them. Increased the drop rate of select Monster Infrequents from bosses [Itemization] Increased the base attack speed of 1h guns, a net DPS gain.
This increase is more significant in the range. This increase is more significant at higher levels. Conversion to Elemenal removed. Legendary - Boneshatter Treads: Legendary - Deathwhisper Leggings: Updated bonuses on skill proc.
Legendary - Demonslayer's Hat: Updated damage types on Slayer's Blades skill proc. Legendary - Invoker's Burning Hand: Skill proc now activates off of all attacks, lasts 3s and has no cooldown, bonuses updated. Legendary - Necromancer's Deathgrips: The actual explosion radius remains the same. Rare Prefix - Inquisitor: Component - Vicious Spikes: Energy cost now scales with rank, but starts lower. Reduced spread interval, causing the debuff to spread to additional enemies more rapidly.
Reduced energy cost scaling with rank and removed the cooldown. Reduced Cold and Pierce damage scaling with rank, primarily at ultimate ranks. Retrieved from " https: Navigation menu Namespaces Page Discussion.
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Patch Notes v188.8.131.52 (Nov 17, 2017)
Any existing skills using this template will need their velocities updated. Fixed a bug where freeze effects would change the texture on monsters after wearing off. However, captain John Bourbon just disappear from the first camp. Please help me clarify. Fixed a crash when unable to join multiplayer games. Thanks, this last update fixed the problems for me. To make crashes every ore — 20 times on a single day and to make disapeare the stash and the characters — only for this, right??? Updated damage types on Slayer's Blades skill proc.
Patch Notes v184.108.40.206 (Jun 22, 2017)
Final release is planned for early , "but ultimately, we'll work as long as it takes to get it right. Fixed a crash which could occur when loading game resources. It was your system. Please Fix the crack. You can't chat with this user because you have blocked him.
Legendary - Deathdealer's Sidearm: You can't chat with this user due to their or your privacy settings. Gavindale Gavindale Sorry, data for given user is currently unavailable. Fixed a bug where fullscreen windowed mode was too large when dynamic super resolution settings were available. Since this was a display issue only, the bonuses should now show up on any previously completed components or relics. HypersomniacLive HypersomniacLive Sorry, data for given user is currently unavailable. Controller skill usage as well as movement has been made to be more responsive. Legendary - Light's Defender Epaulets: Existing items with the old crafting bonuses are unchanged. Reduced some enemy damage to compensate for the fixed spirit bonuses.