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An Xbox version was released on November Red Alert 3 — Uprising , a stand-alone expansion pack, was released for Microsoft Windows in March It was offered via digital distribution. In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the Empire of the Rising Sun , is created and all three sides go to war.
The three factions are playable, with the gameplay involving constructing a base, gathering resources and training armies to defeat other players. Each faction has a fully co-operative campaign, playable with an artificial intelligence partner or with another player online.
The game intersperses strategy missions with full motion video footage featuring an ensemble cast led by J. Simmons , Tim Curry and George Takei as the leaders of the three factions. The game received mostly positive reviews, with reviewers citing the co-operative and multiplayer components as strengths, along with the enhanced role of naval combat compared to other real-time strategy games.
Commonly cited weaknesses included aspects such as unit pathfinding and an unstable netcode. Warring factions harvest resources using vulnerable collectors and use those resources to construct military bases and forces on-site. Structures form a shallow but wide tech tree with a variety of units and elusive superweapons.
Weapon types are specialized to the point where a rifleman can withstand direct hits from an anti-tank cannon. Red Alert 3 ' s major refinements are the addition of the Empire of the Rising Sun to the factions of the sub-series, a co-operative campaign, and expanded naval warfare. The single-player campaign is fully co-operative.
Each mission is played alongside an ally. These can be played online, with another player. Offline it is one of several computer-controlled characters. Teams share income and generally start with the same forces. Computerized characters can be given simple commands, such as an order to take a specific position or to strike a specific target. The campaign has nine missions for each side. Each side's plotlines are mutually exclusive. Naval warfare is emphasized as another front. Executive producer Chris Corry has stated that many units are amphibious, trading effectiveness for increased flexibility.
Buildings and entire bases can be constructed on water, save for such things as ground or naval unit production facilities e. The use of naval units and various unit abilities also helped players counterattack their opponent's units specific to that unit's strongpoint; for example, a Soviet Stingray's secondary ability, Tesla Surge, sends a surge of electricity in the tesla boat's area, damaging units from attack dolphins to terror drones.
Almost every unit in the game has a secondary ability. Imperial construction vehicles are able to deploy into buildings at any specified location, a Soviet Hammer tank can toggle between a tank gun and a leech beam that can leech HP from enemies, and an Allied artillery piece can engage its shields with a button press but with a cooldown period before they can be used again. All abilities are bound to the same key.
The game also features experience points that are used to upgrade unit types and to buy "commander abilities," which call in air strikes, recon sweeps, magnetic satellite beams, etc. Commander abilities have no resource costs but do have significant cooldown periods. Ore fields as resource sites have been removed. These originated in the first Red Alert as a functionally identical equivalent to Tiberium, and what were ostensibly strip mines had ore growing out of the ground.
Gameplay mechanics have not changed a great deal since fields have been replaced with stationary ore mines. Strategic ore-refinery placement and covert refining are impacted to an extent. The first Red Alert revolved around a different World War II between the Allies including Germany and the Soviet Union , with some high-tech esoterica, such as weaponized tesla coils linked to Tesla 's abortive death rays and limited time travel linked to the rumored Philadelphia Experiment.
Red Alert 2 featured a Soviet invasion of North America with tanks, conscripts, gargantuan airships , and psychically dominated anti-ship giant squids ; its expansion, Yuri's Revenge , escalated matters up to UFOs and Soviets on the Moon. Executive producer Chris Corry stated in a pre-release interview that Red Alert 3 will further differentiate the playable factions from each other and "[play] up the silliness in their faction design whenever possible.
The Soviets and Allies have a mix of old and new features. Soviet units lean towards ruthlessness and brute force: New units include heavy tanks known as "Hammer Tanks" that can tear weapons from the enemies they destroy with a magnetic beam, light anti-infantry walkers known as "Sickles" that can jump over terrain elevations, the amphibious "Stingray" attack craft with twin-mounted tesla coils , and amphibious AA -only "Bullfrog" transports that can only shoot their passengers out of a "man cannon".
The Soviets have lost their nuclear technology due to the events of the backstory, but can leverage their simple tech, cheap units and "quick fix" structures like the Super Reactor and Crusher Crane, enabling them to easily overwhelm enemy bases.
Soviet armour are considerably tougher than Allied and Japanese on the whole, and augmented with their infamous Iron Curtain, can be extremely dangerous. In lieu of nuclear bombs, the Soviets have developed the Vacuum Imploder , a warhead which sucks humans, vehicles and damaged buildings into a dense hole before exploding. The Allies come with a wide variety of gadgetry mostly nonlethal , much of it as a comeback of Red Alert 2 ' s advanced units.
New units include Hydrofoils with weapon-scrambling rays, unarmed helicopters with freeze and shrink rays, and an amphibious destroyer with treads and magnetic armor that can draw enemy fire. Allied units have a variety of different accents and "good guy" overtones: Red Alert 2 ' s advanced chrono-technology has been largely but not completely lost, so that the Chronosphere superweapon remains and the returning Tanya unit is now equipped with a "time belt" that allows her to wind her location and health back a few seconds.
Allied advances are driven by the FutureTech corporation in Einstein's absence. Since the tech and base building takes some time the Allies are more patience-friendly. The Allies' ultimate weapon is now the Proton Collider, a cannon which utilises unknown physics to cause great destruction at an atomic level. Several of the Empire's key units can change forms to switch from land-to-air or sea-to-air, giving them much greater versatility than Allied or Soviet units. Conversely, some of their "core units" are weaker than their counterparts, forcing the player to produce them in large numbers or use them effectively with support.
Japanese naval units, however, are considerably capable, from dedicated anti-ship cruisers to heavy battleships. Their forward bases are easy to build and fully functional bases don't take much power. Their buildings also have no proximity requirements, allowing the Empire to expand its bases much more quickly and efficiently—and by extension to nab ore mines faster. This ultimate weapon launches a wave of energy which can level a base.
They also have the Nanoswarm Hive, a machine that generates a nanoparticle shield, similar to an Iron Curtain, but which is stationary and prevents anything coming in or out. The campaign mode maintains the theme of camp warfare played perfectly straight, with the occasional secret volcano lair, android infiltrator Empire of the Rising Sun campaign or an anti-Soviet madman Allies; has to be killed as the President of the United States , and more than one thing shooting lasers out of its eyes.
It also uses Full motion videos featuring real-life actors. Filming started in April The game features online multiplayer, originally via GameSpy servers. Due to the shutdown of GameSpy, original Red Alert 3 online services are no longer available. Due to the elimination of Einstein, nuclear weapons have not been invented and the Soviet Union is unable to stop the invasion.
In the Soviet campaign, the player assumes the role of a Soviet commander whose first task is to expel the Imperial Japanese forces from Soviet territory by defending the city of Leningrad , securing a satellite launch facility and eventually re-taking a Soviet naval base on the Pacific coastline in the city of Vladivostok.
Afterwards the Allies are rallied together by U. President Ackerman, forcing the commander to lead attacks in Europe on their HQ in Geneva , and later capturing and securing a research lab in Mykonos ; during these assaults, an attempt is made on Premier Cherdenko's life.
The fight against the Allies in Europe culminates in a strike against the Von Esling Airbase in Iceland ; during the conflict, Cherdenko names General Krukov as the traitor who tried to take his life, ordering the commander to kill him. Despite an initial setback, the commander successfully defeats all three Imperial commanders and kills the emperor on board his large battle mecha , effectively eliminating the empire from the war.
Gregor Zelinsky, the scientist who created the time machine, contacts the commander and tries to reveal the events that has altered the past, but the communication link is abruptly cut and Zelinsky soon disappears.
The Premier orders the commander to Easter Island , to arrange a trap for the Allies, under the ruse of a peace treaty , effectively removing the Allied Military leaders from action, only for Cherdenko to finally declare that the commander has outlived his usefulness and launch a surprise attack against him; fortunately, he is defeated and killed at his volcano fortress. The war ends with the player becoming the next Premier of the unopposed Soviet Union.
In the Allied campaign, the player takes on the role of an Allied commander, who must first repel a Soviet invasion of Great Britain.
Later, the Allies launch operations on the European continent, retaking Cannes and saving Allied leaders there, followed by destroying the Soviet HQ in Heidelberg, Germany. The campaign, however, leaves both sides vulnerable to the Empire of the Rising Sun, who make their move by sending a floating fortress to blockade the Allies and the Soviets from entering the North Atlantic. This prompts a joint attempt between the Allies and the Soviets to repel the Japanese, retaking a naval base in Gibraltar and destroying the Imperial fortress in the North Sea.
President Ackerman, who did not approve of such a coalition, goes rogue, and attempts to destroy Moscow with a laser superweapon in Mount Rushmore.
The Allied commander defeats Ackerman's forces and kills the president himself when he attempts to escape. With the alliance secured, the coalition plans a joint attack on Tokyo to wipe out the entire Imperial Japanese military leadership with one stroke.
This critical battle gets complicated when the Soviet forces fail to show up, leaving the Allied forces to fend for themselves. Despite the overwhelming odds, the commander succeeds again, wiping out the Empire's forces and vital structures required to maintain their war effort. After the battle of Tokyo, Dr. Zelinsky defects to the Allies and informs them of the time machine he created and what the Soviets did; he also warns them of Cherdenko's secret gathering of force in Havana, Cuba , prompting the Allies to investigate further.
Discovering that the Soviets have constructed secret Kirov Hangars beneath sporting arenas, the Allied commander eradicates the Soviet forces in Cuba, preventing specially modified Kirovs from leaving Cuba's airspace.
Following this, the commander and his forces are teleported to Leningrad , and ordered to bring the Soviet leaders to justice. Cherdenko and his General attempt to escape to the Moon but are captured and placed in a Cryo-prison for life. The Vice President of the United States accepts power as the new American President in a public speech informing of Ackerman's treachery and saying that he was only trying to "protect us" and thanks the Allied Commander for his heroic deeds.
In the Empire's campaign, the player takes on the role of a military vassal of Crown Prince Tatsu. Emperor Yoshiro's strategy involves striking at symbolic targets, such as important monuments, and employing fear to deteriorate the morale of the enemy.
On the other hand, the Emperor's son, Crown Prince Tatsu, advocates direct strikes on true military targets, although his father would overrule him. The validity of the emperor's strategy however is soon challenged by the Allied full-scale attacks on Pearl Harbor at the Imperial islands of Hawaii and on one of the Empire's Floating Fortresses in the Pacific.
Though both attacks are repelled and Hollywood is taken with an assault on Santa Monica supported by the Floating Fortress attacked previously, a joint Allied-Soviet task force gains a foothold in Yokohama. Having replaced President Ackerman with an android doppelganger , the Emperor learns of Zelinsky's defection and Cherdenko's time travel. This devastates the Emperor, as he thinks there can be no divine destiny if history can be altered.
He surrenders the leadership of the Empire's military to his son. Under Prince Tatsu's command, the joint Allied-Soviet invasion of Yokohama is repelled and a full-scale attack on the Kremlin results in the deaths of Premier Cherdenko and General Krukov. Finally, the Empire invades Amsterdam , which holds the Allied Headquarters as well as FutureTech, the company responsible for much of the Allied technological advances.
At the brink of defeat, Dr.
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Structures form a shallow but wide tech tree with a variety of units and elusive superweapons. The campaign has nine missions for each side. The first Red Alert revolved around a different World War II between the Allies including Germany and the Soviet Union , with some high-tech esoterica, such as weaponized tesla coils linked to Tesla 's abortive death rays and limited time travel linked to the rumored Philadelphia Experiment. Zelinsky deploys a prototype FutureTech ultraweapon that annihilates almost everything in the city. Soviet armour are considerably tougher than Allied and Japanese on the whole, and augmented with their infamous Iron Curtain, can be extremely dangerous. Each mission is played alongside an ally.
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Each side's plotlines are mutually exclusive. In response, EA announced that in Red Alert 3 the activation limit would be increased from 3 to 5 activations per machine. It has been praised for seamlessly integrating naval warfare into gameplay, generally a neglected feature in real-time strategy games, though excessive focus on this aspect has been criticized as well. Retrieved from " https: Though both attacks are repelled and Hollywood is taken with an assault on Santa Monica supported by the Floating Fortress attacked previously, a joint Allied-Soviet task force gains a foothold in Yokohama. New units include Hydrofoils with weapon-scrambling rays, unarmed helicopters with freeze and shrink rays, and an amphibious destroyer with treads and magnetic armor that can draw enemy fire. When interviewed regarding the matter, Klepacki indicated a strong desire to contribute more, but admitted that due to the fact that he is no longer being employed by Electronic Arts and currently works for Petroglyph Games , this may be contractually impossible. November 14, .